When Love increases (examples involving a hypothetical Student A gaining Love for a hypthetical Student B): Most Love-exclusive dialogue requires a lot of Confidence. Love also can't increase if it would conflict with Loyalty or Sexuality.Įffects and/or things that require Love:
Love is capped by a student's LoveyDovey. Reputation is the sum of all Amity values towards that character. Several Achievements involve Amity or Reputation. Relationship Values involving the player character can be seen in the Student Info (any not involving the player character can't be viewed in-game).Īmity is used to determine friendships and enemies.
They are not shared both ways meaning a student can have high Love for someone but they don't have the same feelings back. Students have their own Amity, Love, and Lust values for every other student. There are 3 Relationship Values: Amity, Love, and Lust.